![]() ![]() It is vulnerable to destruction, whenever by fire and blight. Corn is more difficult to grow in biomes with a winter. And, in practice, the slow growing cycle can be a large issue. You'll might have to carry all that corn - only bulk goods traders and faction bases will buy it. Per unit, it is less valuable than any drug, meaning more time is spent hauling. ![]() However, it cannot be processed any further, meaning it is reliant entirely on the grow cycle. It is actually more profitable per unit work than any crop in the game, including every drug. Nutrifungus, then potatoes, are affected the least by both poor and good soil.Ĭorn is the best crop for both human food/work and cash/work. Rice and Corn are equally affected by soil, but corn cannot be grown in hydroponics. 3 Time to grow, taking into account day/night cycles, but not sub-optimal light level. 2 Assuming 100% harvest yield (difficulty stat) and 100% Plant Harvest Yield (pawn stat, impacted by Plants skill). Does not account for travel/hauling time. Your trading disadvantage can be reduced by increasing Social skill (and other means of raising TPI).ġ Time it takes to sow and then harvest. The Trade price disadvantage storyteller difficulty setting will make things even worse. There is a default 0.6x price multiplier for selling anything, and a separate 1.4x price multiplier for buying anything. There is another factor discouraging buy, then sell. While a faction base will buy almost everything in their tech level, a combat supplier may not be interested in your human leather. But certain traders will only accept certain types of items. In general, trader prices do not vary, At most, any faction base offers a +2% Trade Price Improvement, resulting in both lower buying prices and higher selling prices. There is no "buy low, sell high" in RimWorld. The higher the difficulty, the less your goods sell for, and the more it costs to buy things. Difficulty also impacts the trade price disadvantage. Difficulty impacts the yield of crops and many other activities. Crops, including cloth & drug productionĪll values in this guide assume Strive to Survive difficulty, and use Market Value instead of "actual" value. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |